![]() Second, I map a keyboard key to the Virtual Mouse right click, as an optional “hold-to-aim”. Here I have extra maps to include my internal keybaord and trackpadįirst, I have my Magic Mouse’s right click toggle the right click on my Virtual Mouse, which effectively enables aim toggle everywhere. What’s more, my Virtual Mouse has *all* the buttons. With ControllerMate, I added a Virtual Mouse, which is a perfectly good input device, as far as macOS is concerned. Not an issue for me, because I’m sitting comfortably on Mojave until I upgrade my hardware. ![]() ![]() (Full disclosure: this app may cease to work on Catalina onwards. What does work is the wonderful and arcane ControllerMate. Some of these don’t seem to be “seen” by GFN, at least without changing the way it parses mouse movement in general, and I don’t like changing that setting. There’s quite a few apps on Mac to remap your keys irrespective of (or specific to) certain apps. But still this Mac gamer persists, and I have a solution to these (particular) problems. Somewhere on there, there’s probably an issue to add aim toggle, or remap countless controls that aren’t surfaced but they’ve got loads of other todos competing in the queue. Not janky newcomer Cyberpunk, which may currently be breaking Asana with its issue queue. The best ones let you switch to “aim toggle”, and then you’re not contorting your fingers on your mouse at all. Now, this isn’t a huge deal with well-built games: in these sort of games, you can remap buttons and keys. You can’t hold down two virtual buttons on this mouse scrolling has no *click* there is no wheel button. Or, further, press that wheel button down to do some other thing.Īssumptions made, assumptions kept Magic Mouse totally fucked. Or, perhaps, deftly navigate your inventory with the scroll wheel, with each *click* ticking through a slot. So you can, you know, hold down the right button to aim, and click the left to shoot. Want a right click? Click on the right side. I would expect that the majority of us use a Magic Mouse, which really is a lovely Apple device, with a capacious battery…and one mouse button.Īpple reductivism at its best/worst: why have two different clicky buttons? Why have a separate mouse wheel? Touch screens are everywhere long ago, Apple did an Apple and designed a touch mouse with context-sensitive buttons. Who wouldn’t have these things? They are standard PC components, readily available and any self-respecting player of games likely has a 10,000 DPI mouse with like ten buttons.Įxcept for us Mac users. (A controller is fine too) They further expect your mouse to have two buttons and a scroll wheel which can be pushed like a button. Of course there are issues, however, and predominant in my mind for the Cyberpunk launch has been matters of input. What a delight it is to have raytraced Cyberpunk 2077 booting, bugs and all, from a macOS desktop. Games belong to you care of retailers like Steam, which is a few shades better than owning Stadia games, which last only as long as the service itself. But the best thing in my book is that, technically, there’s a Windows PC on the other end of the stream one with relatively beefy (virtual) specs handily able to run current games with ray tracing, DLSS, and all the other whistling bells that NVIDIA brings to Moore’s table. But then my expensive GPU card became obsolete, and more crucially, Apple stopped signing NVIDIA drivers for macOS, making my eGPU suitable only for when I didn’t need my Mac as a Mac.Įnter GFN, which for me garnered, on first use, a genuine “holy shit!” moment, when I realized streaming tech was further along than I thought. For a while, before streaming gaming was consumer-ready, I was happy to boot into Bootcamp on my MacBook Pro with a custom-wired NVIDA eGPU. Praise be to NVIDIA’s Geforce Now, which allows us Mac nerds to dabble in full-fat Windows gaming without using a PC. If there aré both AND, one of the two will take priority and the edits will be ignored.Quick-hacking your Mac input devices for Geforce Now Opting into thé Steam Client Béta will give yóu access to thése features before théy are released tó Steams main bránch. NOTE: special kéys like F13-F24 can be found under the Functions tab when programming a key and may be used in combination with modifier keys to avoid conflicts with default keyboard shortcuts. This will storé keystrokes andor mousé macros in thé memory of thé X-keys.Īfter programming ánd writing the macrós into thé X-keys, mové it to thé Mac for opération (or reboot yóur system out óf Boot Camp). Keyboard Maestro cannót control óur LEDs either, howéver, users can changé the LEDs ón a Windows computér in Hardware modé. The joysticks, T-bar, Jog Shuttle as well as some KVM models are excluded. Controllermate For Steam Controller And Software Secure AndĬontrollermate For Steam Controller And Software Secure And.
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