Once you've completed the game, you can replay the game on a higher difficulty level where monsters are higher levels and drop better gear. You can travel back to any previously cleared map to fight more enemies, but each monster has a set level, making it often pointless to try and go backwards to level up. Many of the quests along the way are just as simple you basically run around and kill bosses for people, making it a rather linear game. The story is dull and unmemorable, with a vague goal to slay your evil ex-wife and save the kingdom. Each has a slightly different gameplay style, but expect to basically mash the X button for hours on end. There are three different classes to pick from, each with their own sets of skills and weapons. The concept is simple: travel from map to map killing enemies in order to level up and snatch up loot to improve your character. Retrieved March 9, 2019.The popular dungeon crawler Dungeon Hunter: Alliance, previously seen on PlayStation 3, iOS, and Android platforms, slashes its way onto PS Vita with a few new features at a surprisingly inflated cost. "Dungeon Hunter: Alliance review - diabolical action (Vita)". ↑ Hargreaves, Roger (February 22, 2012).↑ "Review: Dungeon Hunter: Alliance (Vita)".↑ Eykemans, Peter (February 14, 2012)."Dungeon Hunter: Alliance Review (Vita)". "EGM Review: Dungeon Hunter: Alliance (Vita)". ![]() "Review: Dungeon Hunter: Alliance (Vita)".
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